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Answered

Questions before purchase

RVR 5 months ago in Game Creator updated by Marti (Lead Developer) 5 months ago 1

Hello,


hope you are well.

Before purchasing this (quite the investment with all the modules) I had some questions I hoped you could answer.

1. Does this, including the modules support VR? (talking UI's, etc)

2. I already have a Character controller from another asset (VR Interaction Framework for Oculus), would I still be able to use most of GameCreator in combination?

3. Currently I'm using Emerald AI, I'm aware there's no integration, so I'm wondering how the AI in GameCreator is. Does it support non-humanoid, and combination (AI can both shoot/melee).


Thank you in advance!


Kind regards,

Kevin

Unity version:
Game Creator version:

Answer

+1
Answer
Answered

Hi Kevin;

I just answered your email, so I'll copy and paste it here for other users having the same question:

1. VR support is limited, since we don't have a VR headset. However, other users have reported that they have successfully used it. Regarding the UI, Game Creator allows you to choose between different UI modes. By default it's overlay, which isn't usually suited for VR. However, you can change it in the General settings menu to Screen Space camera or even World Space. However, you'll probably have to modify the UI skin, which might require some knowledge on how UI works. Not sure if that's the case.


2. If you have a character controller for the player, you can definitely use all the other features. Just make sure to add the "HookPlayer" component to the object that represents the player so Game Creator identifies it as the Player. Enemies (if your game has them) can use Game Creator's character system and all the other features. You'll just won't be able to move the Player with GC actions.

3. The Behavior module, which is our AI module, is a Behavior Tree implementation, very similar to Emerald if I'm not mistaken. It's tailored to work with Game Creator and works for both humanoid and non-humanoid. We're going to be releasing a video on how to use the Behavior module along with the Shooter, Melee and Stats modules, so make sure to tune in our Youtube channel. This might help you get a better idea on how to do it.


Hope this helps. Let me know if you have further question :-) BTW there's a VR module on the making. It's developed by a third-party developer, so we don't have much information about it. However, I believe it's going to be released at some point on the upcoming months.

+1
Answer
Answered

Hi Kevin;

I just answered your email, so I'll copy and paste it here for other users having the same question:

1. VR support is limited, since we don't have a VR headset. However, other users have reported that they have successfully used it. Regarding the UI, Game Creator allows you to choose between different UI modes. By default it's overlay, which isn't usually suited for VR. However, you can change it in the General settings menu to Screen Space camera or even World Space. However, you'll probably have to modify the UI skin, which might require some knowledge on how UI works. Not sure if that's the case.


2. If you have a character controller for the player, you can definitely use all the other features. Just make sure to add the "HookPlayer" component to the object that represents the player so Game Creator identifies it as the Player. Enemies (if your game has them) can use Game Creator's character system and all the other features. You'll just won't be able to move the Player with GC actions.

3. The Behavior module, which is our AI module, is a Behavior Tree implementation, very similar to Emerald if I'm not mistaken. It's tailored to work with Game Creator and works for both humanoid and non-humanoid. We're going to be releasing a video on how to use the Behavior module along with the Shooter, Melee and Stats modules, so make sure to tune in our Youtube channel. This might help you get a better idea on how to do it.


Hope this helps. Let me know if you have further question :-) BTW there's a VR module on the making. It's developed by a third-party developer, so we don't have much information about it. However, I believe it's going to be released at some point on the upcoming months.