Under review

Camera Pitch Adventure Mode

Tvisvarson 3 months ago in Game Creator updated by Bert 1 month ago 2

Hello! About the camera pitch in Adventure Mode: I still can't manage to

have a fixed tilt on V.1.1.6. It is always straight ahead if you set

the pitch to zero, no matter what values you put into target or pivot

offset. I would like to see a possibility to set a min and max pitch, so

we can for example set the pitch to a fixed 30° by min and maxing it to

this value. This would solve another issue: If i put the pitch to more

than 30°, the cam goes through the floor plane if i tilt it up, as it

goes up the same amount as it goes down. with a min and max pitch i

could restrict the tilt with two different values.

Unity version:
Game Creator version:
Under review


Have you enabled the "Avoid Camera Collision"? It shouldn't go through the floor then. If it still does that, check out the Layer Mask. you might be ignoring the layer in which the floor is set.

Regarding the min and max angles, the upper and lower leaning is bound to each other. We'll assess whether it makes sense at this stage to separate them, but we can't assure it's going to be done, since it would add unnecessary complexity to the system.

I would also like to see a Min and Max option to the pitch.