How to make different attacks have different damage?For example, the first attack combo is 10, the second attack combo is 15?
Damage is done inside each Melee Clip. For example, the CounterAttack Melee clip has an Actions list at the end. You can write in there how much damage the Invoker will receive.
This value can be different from the one in Special_Hammerfall Melee Clip. Hope this helps!
That is so cool !!!!! Thanks for your helping!
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