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Can GC's mods be used in GC 2.0?

Link 6 months ago in Game Creator updated 6 months ago 2

I am working with GC and have bought some mods. I plan to buy more mods in my current game and next game. But I next game will be made after 1 or 2 years (hope). Therefore, I want to know if they can be used in both GC1 and GC2. If not, perhaps the best way is to buy other plugins and then integrate them so that I do n’t need to learn them again and wait for new mods when I am in GC2.

Unity version:
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Game Creator version:
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Answer

+2
Answer
Answered

Game Creator 2.0 will be built from ground up with new features from Unity in mind (DOTS, Polymorphic Serialization, async/await, ...), which will allow us to better modularize how we can be integrated with other technologies (such as Kinematica and other character controllers). On top of that, it will also allow us to use features where we couldn't before.

However, the the key concepts will still be the same: You'll have Actions, Conditions and Triggers. Characters will continue as well as Camera Motors. Local/List/Global variables will work exactly the same, but will offer new options to better share your project with different teams, as well as use them in other places that aren't just Game Objects.

Because of this change, modules from the first version won't be compatible with the second one. However, we do plan to make all knowledge transferrable. We believe the Game Creator ecosystem is a very good one: Beginner friendly and flexible for advanced users. And we do want to keep it this way.

Cheers!

GOOD, I'M SATISFIED
Satisfaction mark by Link 6 months ago
+2
Answer
Answered

Game Creator 2.0 will be built from ground up with new features from Unity in mind (DOTS, Polymorphic Serialization, async/await, ...), which will allow us to better modularize how we can be integrated with other technologies (such as Kinematica and other character controllers). On top of that, it will also allow us to use features where we couldn't before.

However, the the key concepts will still be the same: You'll have Actions, Conditions and Triggers. Characters will continue as well as Camera Motors. Local/List/Global variables will work exactly the same, but will offer new options to better share your project with different teams, as well as use them in other places that aren't just Game Objects.

Because of this change, modules from the first version won't be compatible with the second one. However, we do plan to make all knowledge transferrable. We believe the Game Creator ecosystem is a very good one: Beginner friendly and flexible for advanced users. And we do want to keep it this way.

Cheers!

looking forward to it!!!