Adding New Animation Action

efekanpulatli 6 months ago in Melee updated by Marti (Lead Developer) 6 months ago 5

In Melee demo scene,when you press left shift (Trigger_Evade Action) it moves forward with animation,i couldn't found where this animation is assigned,

i want to create new animation like that without attacking,however i cannot assign animations for these.

Here the screenshot,please tell me where the rolling forward is assigned for this operation?

Unity version:
Game Creator version:
Under review

Hi! The rolling animation you see with the demo is the "Dash" animation from the default Character State. This one is meant to be overwritten using custom animations. The screenshot you posted shows exactly where these animation should be added:

The "Dash Clip Forward" should use an animation where the character evades/rolls/skips forward, and the same for all 4 axis.

Is that what you were asking?

Nope,i want to insert new animation like dash when i press another button.

So how can i add these?i fulfill 4 animations box with my animation,However it doesnt work.

If you want to change the button in which the Dash is performed, look at the Trigger calling this Action. You can customize the key/button there.

If that's not what you're looking for, would you mind sharing a small video capture of the problem? It will help us better understand what the issue is

I want a new dash by using new animation by pressing for new key,it is simple that?

there will be 2 different dash working with different button


Yes, as simple as that. Simply create a new Trigger, set it to "On Key Down" and choose the key you want. Then, make this Trigger call a new Actions object with the "Dash" instruction and place there the new animations. :-) Cheers!