This may not be a "bug", per se, but I still need to know how to fix this:
I have a custom skin made from a duplicate of the default Adventure Inventory skin. I've been wanting to change it so that the names of the inventory items pop up as text beneath the whole menu instead of in little orange bubbles that the text won't fit in. Today I decided to do it, even though from experience, making too many changes inside the inventory prefab at one time makes things stop working properly.
I switched to a practice duplicate of the Adventure Inventory skin. I found the ItemInfo object inside the ItemAdventure prefab, copied it, and pasted it in my preferred place inside the practice skin. It didn't appear when I tested it on play, so I restarted the scene to discard changes and start over.
It looks like the prefabs have saved my changes automatically, so I tried to put things back the way they were manually. The thing is, the ItemInfo no longer appears during play no matter what I do. I also noticed that the object box in the ItemInfo Inspector is now white instead of blue. I think this means it's disabled.
1) How can I get the ItemInfo to appear again without re-importing GC (I don't want to mess with all the Inventory already worked into my game)
2) How can I achieve what I wanted, which was to have the ItemInfo appear beneath the menu instead of on the top of the items?
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