Hi will you be adding Grabs and Throw attacks to the Melee module?
Unfortunately, that's outside of the scope of the Melee module. grabs and throws require synchronized animations, which depends on the type of enemy and player interacting. Because there's no "generic" solution to achieve this, we're hesitant to include it.
However, you can make two characters move to a specific point when performing a grab and use the Play Gesture action on both sides to make the characters play a synchronized animation.
Yeah the solution you suggested is exactly what I considered doing as a alternative solution. Thanks for answering my question
One of my enemies has a grab player attack. Can it be implemented using a melee clips 'on hit' to parent the player to the enemies hand bone?might also enable ragdoll while parented.
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