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Completed

A few ideas to add in your next update perhaps? :)

Trevor 7 months ago in Game Creator updated by Marti (Lead Developer) 7 months ago 1

Just a couple of ideas to add perhaps? I know it would make my game more complete. Apologies if any are already in there.

All these examples are basically like the old fallout 1 and 2 or wastelands 2 (which im trying to create).

  • Turn-based combat system

  • Simple character creation such as male or female, body, hair, age, skin type. and initial stats for starting the game.

  • Skills window/level up system to enhance your skills, e.g being able to click on a skills tab to bring up the skills window and see how many skills you have in say barter, lockpick or weapons and enhance them when levelled up.

  • Weapon combat, there is already fireball combat in there, would just be easy for someone like me if it was gun and knife combat instead so I could perhaps create other guns/knives to equip with different settings.
Unity version:
2018.4.8f1
Game Creator version:
0.9.9

Answer

Answer
Completed

Hi! Let me break down your ideas. Some of them are very interesting.

  • Turn-based combat: We're really looking forward creating something in this regard. The problem is that each JRPG game usually contains a set of very unique rules. We aim to create a generic system that account for (almost) all possible cases, but it's really hard to imagine such system.
  • Character Creation: Although the system is simple (we already allow to dress your characters with skinned mesh renderers as well as rigid objects), we don't have the expertise nor the people-power to create a collection of heads, torsos, hands and legs to create such system. Have you checked UMA 2.0? It' a really good system and does what you're looking for. And it's compatible with Game Creator (as far as we heard).
  • Skills: Already available as part of the Stats module. Check it out: https://gamecreator.page.link/stats.
  • Weapon Combat: We're currently working on the Shooter module, which will allow you to create different kinds of fire weapons. For close combat (swords, hammers, ...) we're planning on creating the Melee module afterwards.

Cheers!

Answer
Completed

Hi! Let me break down your ideas. Some of them are very interesting.

  • Turn-based combat: We're really looking forward creating something in this regard. The problem is that each JRPG game usually contains a set of very unique rules. We aim to create a generic system that account for (almost) all possible cases, but it's really hard to imagine such system.
  • Character Creation: Although the system is simple (we already allow to dress your characters with skinned mesh renderers as well as rigid objects), we don't have the expertise nor the people-power to create a collection of heads, torsos, hands and legs to create such system. Have you checked UMA 2.0? It' a really good system and does what you're looking for. And it's compatible with Game Creator (as far as we heard).
  • Skills: Already available as part of the Stats module. Check it out: https://gamecreator.page.link/stats.
  • Weapon Combat: We're currently working on the Shooter module, which will allow you to create different kinds of fire weapons. For close combat (swords, hammers, ...) we're planning on creating the Melee module afterwards.

Cheers!