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Answered

Moving units to the mouse click and they get over each other at the finish point

ogrimdooh 9 months ago in Game Creator updated by Marti (Lead Developer) 9 months ago 1

Hello, I am developing a strategy game when I start moving units to the mouse click, they are over each other at the finish point, each unit is a character, I am not using tags, I have no way to set the size of the tag and if I have too many characters selected it would make no difference, how could you make sure the characters didn't behave that way?

Unity version:
2019.2.0f1
Game Creator version:
0.9.9

Answer

+1
Answer
Answered

Hi! We're currently preparing a new tutorial that shows how to do RTS-style movement. You're probably using the Move Character Action, right? For each character of the selected units. In that case, you can set the "radius threshold" property so characters can stop moving before reaching the destination. Otherwise, they fight each other to reach the exact position you told them to move to.


Hope this helps!

+1
Answer
Answered

Hi! We're currently preparing a new tutorial that shows how to do RTS-style movement. You're probably using the Move Character Action, right? For each character of the selected units. In that case, you can set the "radius threshold" property so characters can stop moving before reaching the destination. Otherwise, they fight each other to reach the exact position you told them to move to.


Hope this helps!