im in the same boat right now trying to create a Mine with notify area.
Depending on the type of projectile, this is done differently. Could you provide more details about your use-case?
A character hit B character with a projectile.How to get the attributes of both sides when calculating damage
If your projectile is a game object, you'll need to store the "shooter" character in a local variable. However, if your "Bullet" is a raycast type (or sphere cast, or trajectory cast), you can already access the impacted character using the "Invoker" option.
Customer support service by UserEcho