Hey, all. How you doing? I'm new around here and have a few doubts about Game Creator. Could anyone more experienced help?
I got Game Creator to speed up a project I wanna get off the ground. I took a look at the overview videos available on YouTube and really dug the way Game Creator is abstracting game dev... Anyway, I'm interested in maximizing the amount of input I can squeeze out of every button I use in my game. For that reason, I want to detect not only button presses, but also double presses and holds.
I figure I can put that together using Actions, Conditions and Triggers if I could do some math with Unity's Time.time or Time.realtimeSinceStartup. Is there a way to access those values using pre-built ways in Game Creator or should I dive into the Game Creator API and code a custom action for that?
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