Under review

Adventure Camera issue Camera Wall avoid?

fred.Man 1 month ago in Game Creator updated by Marti (Lead Developer) 3 weeks ago 3

Somehow the wall clipping does not work for me. That's why i deleted my old adventure camera motor and created about 4 new adventure motors without result. At the fifth try I only changed the wall clip radius to 0.1 and could prevent the wall clipping in parts. But after I adjusted the remaining parameters it didn't work anymore. 

Does anyone know what could be the reason? ;)

Unity version:
Game Creator version:
Under review

Make sure your walls have colliders. Otherwise, the camera won't know where to avoid clipping through. If you already have colliders, also make sure the Adventure Camera has the Layer Mask set to Everything or at least, collides with walls.

Hope this helps!

Hello and thanks for the feedback.

The points listed have been active since the beginning. In the attached graphic, you can see the current configuration where wall clipping of the camera is not prevented. The zoom section has been completely disabled because - from my point of view - it was only active when the character was shooting with a gun.
All building elements are located in the "Stage" layer. The character stands in front of the wall (simple box collider) and is stopped. If the camera is turned, it cuts through the wall.

I believe this is most likely due to the fact that the Pivot Offset's Z is set to 1.3. Try setting this to zero.