Just purchased GC and am having some trouble following basic tutorials. I was trying to replicate the open a chest video tutorial with my own assets, but cannot get the trigger to respond to any input, mouse, keyboard, or gamepad. As far as I can tell, things are set up the same as in the video.
My player was created by creating a player GC object, then dragging my model onto it. Nothing else about it has changed.
My chest is a 2 piece object, base and lid, and has one animation Open. It has one trigger parameter Open which has a transition from Any State.
The trigger in the scene is on the chest, and is large enough to intersect with the player when he gets close. I have tried with left mouse click interaction, and with on key down. The chest doesn't animate and the debug message doesn't show up, which makes me thing the trigger is never getting triggered at all.
While I am looking for some help on this specific issue, I would also like some clarification about trigger requirements in general as the documentation is fairly bare bones. For example, how does a trigger know when a character is within its radius? Is it a collider overlap? Does the player need a rigidbody? Does it use raycasting? Some explanation of the underlying mechanics would be helpful for many of the core systems.
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