Under review

Please Add A Toggle For The New 'Duration' Component of Character Hand Action

Cr4shBarcode 5 months ago in Game Creator updated by Marti (Lead Developer) 4 months ago 2

I used the character hand action in a lot of ways, mostly as an easy and straightforward way to get characters to hold things like lanterns. I come back from a break, boot up my game, and find that my characters aren't holding things up any more. After some digging, I've found that the character hand action has now been restricted to a maximum of five seconds. Please include the option to disable this

Unity version:
Game Creator version:

Right. We should have added the option to set a duration or leave it as it is. I'm opening a ticket and resolve this behavior to be compatible with the old one.

Under review

Hi! I'm currently working on this ticket and I believe the problem is somewhere else. The "duration" property of the Hand Reach Action doesn't determine how much time the character will be reaching to the object, but how fast it will go from the default pose to reach the target.

For example, if the character wants to hold a lantern and you use a duration of 0.5 seconds, it will take 0.5 seconds to reach the lantern object. However, once the hand reaches it, it will keep it that way until you tell it to let it go.

I'm changing the ticket to Under Review, since you may have a problem somewhere else.