Game creator is really flexible with its Trigger, Conditions, and Actions. But the variable system is lacking custom class support. For simpler games, it may be enough using primitive variables. But when it's getting more complexity, we can't avoid using more struct/class and need a variable of that type. I tried a workaround using Unity Atoms, which utilizing ScriptableObject as variable and using it with my actions. But actions that come with Game Creator and others are using its variable system so I cannot use that action and if I tried to modify the system, then I have to make changes every update.
Customer support service by UserEcho