I'm a beginner with game creator, but I was wondering how it will handle my custom animated character. It is rigged in 3dsmax character studio, and imported into Unity as an FBX. It's essentially a cartoon character that will hop around rather than walk/run.
I planned to segment the animations as usual in Unity which I've done before. I'm not too worried about IK for the legs or terrain collision detection, but will this be a simple import and set up with a custom character? What is the best tutorial for this?
Thanks for any help.
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