I am working on my first quest where certain items need to be acquired in order to continue. In the screenshot below, I have a Brazier which when clicked adds to Inventory and also marks the quest status as complete. I feel this is sub-optimal to embed the logic within the Item, since the item can always be dropped and the quest status is not changed to Incomplete.
Where should I be doing that? I think there should/could be a script that runs on every inventory change and manage the quest toggle there, but haven't been able to find an example.
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