basically custom made animations, no matter what rig or what tool or what export used (i used the game creator character and did the animation in umotion just to check) it would play the animation really choppy and start several frames in basically only playing like half the animation (using play gesture)
i tried with umotion, blender, exporting with different fbx types and settings, exporting as clip and fbx with umotion,
as well as ticking literally every option available with the animation import window etc
non custom animations and mixamo ones worked but self made and self keyed ones didnt.
also tried several different keyframing methods like rotation / whole character and such.
i posted this wayyy back in the discord and got ignored so the memory is hazy but i remember trying all kinds of things and different methods for a couple of days straight.
since it put my project on a dead hold, i stopped using game creator and switched to playmaker. it works perfectly now, i use the unity animator for playing the animation now and have no issues. so im confident that its a gestures issue.
heres the action btw
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