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Answered

What kind of game is easy to do with game creator

Yeresoro Francois 7 months ago in Game Creator updated by Marti (Lead Developer) 7 months ago 3

Hello,

I just bought game creator. I love the idea to have a tool with a lot of freedom to create different gameplay.

I would like to create games on mobile for kids.

Mostly puzzle, adventure or stealth

Gameplay being from monument valley style, to top down zelda, or adventure like very little nightmare, lara croft/hitman go...

I don't have that much knowledge of unity and game creator, and I would like to know which of those kind of gameplay would be the most easy to implement in gamecreator and the modules availables at the moment.

Also I wonder if you build a grid based logic in gamecreator ? If not I bought another asset "ultimate grids engine" for this purpose. Would it be easy to integrate it with gamecreator ?

Do you provide finger gesture, or are you compatible with touch gesture assets ?

Thank you

Unity version:
9.3
Game Creator version:
last one

Answer

Answer
Answered

Hi Yeresoro;

Welcome to the Game Creator community :-) All the game types you mention are more or less feasible, depending on the complexity you want to add.

However, I'd recommend starting with a simple graphic adventure genre, since it's the most straight forward and easy to tackle type to start with. You won't even need other modules to get to something playable.

As a reference, in 2017 (so a long time ago, but it's still valid) we created a proof of concept demo using only the Game Creator tools. It was titled "The Investigation" and is a short game using only the core tools. You can check it out at: https://catsoftstudios.itch.io/the-investigation.

Creating something like this should be fairly easy and fun to get your hands on (of course, you can use more cartoonish characters and toon-shaders to make it more appealing to kids).


If you have any questions regarding how we did certain things, feel free to drop us a line or continue this conversation here.

Cheers!

PS: I did not answer about the grid system. Currently Game Creator only supports continuous environment. But if you really want to use cells, you can use the "Move Character To" action to make characters move to certain positions. There's no integration with the Ultimate Grids Engine, but if these can provide a Vector3 as the position, if you have a very basic knowledge of coding, you could easily make a Character move to a certain tile position. But this might be a bit advanced.

Answer
Answered

Hi Yeresoro;

Welcome to the Game Creator community :-) All the game types you mention are more or less feasible, depending on the complexity you want to add.

However, I'd recommend starting with a simple graphic adventure genre, since it's the most straight forward and easy to tackle type to start with. You won't even need other modules to get to something playable.

As a reference, in 2017 (so a long time ago, but it's still valid) we created a proof of concept demo using only the Game Creator tools. It was titled "The Investigation" and is a short game using only the core tools. You can check it out at: https://catsoftstudios.itch.io/the-investigation.

Creating something like this should be fairly easy and fun to get your hands on (of course, you can use more cartoonish characters and toon-shaders to make it more appealing to kids).


If you have any questions regarding how we did certain things, feel free to drop us a line or continue this conversation here.

Cheers!

PS: I did not answer about the grid system. Currently Game Creator only supports continuous environment. But if you really want to use cells, you can use the "Move Character To" action to make characters move to certain positions. There's no integration with the Ultimate Grids Engine, but if these can provide a Vector3 as the position, if you have a very basic knowledge of coding, you could easily make a Character move to a certain tile position. But this might be a bit advanced.

Thank you for the welcome and the in depth response !

I will play the demo game you linked to, it will give me a good idea of the features already implemented at this time.

I guess I have to play with your framework to have a better understanding of his features and strenght.

Have a nice day !

Answered

You're welcome! If you're interested, we also have all the module's example scenes build in different WebGL demos at: https://demos.gamecreator.io. It will also give you an idea of what each of them does.

Cheers!