I have imported my own character model and applied it to the character component. I also imported animations that work with the character. When applying these animations as default states in the character component viewer they work but I want the states to change during game play. For example, I want the character to be in the idle state when standing still and then change to a moving state when moving.
I am not sure how to do this and would be greatly appreciative of any support you could give me. Thank you!
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