What's the best way to handle triggers in a 2d top down environment? I note that the trigger prompts me to add one of several colliders but they are all 3D colliders. If I add a 2D collider then the game works but I get errors in the console and the trigger never works.
Is there another way I should be doing this?
I should point out that the object with a script, and box collider 2D as a trigger itself works, separate to GC, it's just the GC trigger which doesn't trigger.
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