Weapon position in hand

Rezus13 5 months ago in Shooter updated by Marti (Lead Developer) 4 months ago 5

Hello, guys, I have some difficulties with weapon position in hand like in your video example. I cannot activate aiming state to rotate my new weapon like i want. My third person player in idle state and weapon rotation is not very comfortable.Sorry for my bed english, I’m from Ukraine

Unity version:
Game Creator version:

and I’m talking about playmode ant scene tab

okay, sorry, I understand how to position weapon in hand) 

Glad you managed to solve the issue! Would you mind sharing what was the problem? Just so if someone happens to have the same issue we can redirect him to this answer. Also, if it's something that can be easily misunderstood, we might also try to make it ore self explanatory.

PS: Your english is perfect ;-)


Hi, of course! Apparently the problem was due to the fact that I was only 3 months with Unity. I couldn't find and turn the weapon the way I needed, and then I realized that I needed to go into game mode, activate aiming, and in scene mode, click on the weapon, turn it, put it in right position, pay attention to the parameters and copy them at Weapon Prefab (in project assets). When exiting the game - prefab position will remain and next time when aiming the weapon will be in the right place. The same applies when a player is in idle mode.


Excellent! Thank you!