First of all congratulations for this wonderful set of tools!
I am admiring your work for a long time already and I am willing purchase and integrate Game Creator in my project along with the other extensions (Dialogue, Inventory, Quests, etc).
My question is related to the Adventure Camera motor:
I've seen that in most of the videos/tutorials the mouse cursor is always visible on the screen and it moves along with the camera which orbits around the player.
I am wondering, is there any way of hiding the mouse cursor when using the Adventure Camera and maybe having it appear only during dialogues, interactions with the inventory and mostly during situations where you have to make a certain selection from a UI?
For example I want to trigger a dialogue scene by just pressing [E] next to a NPC and not by clicking on the character in the world (same way for interacting with a shopkeeper and so on).
If my questions is stupid I am sorry in advance, I just want to know if basically you can avoid using the mouse cursor to interact with stuff in the world and replace everything by trigger areas with keyboard/controller button inputs so you don't see the mouse at all unless you really need it during a UI page (inventory, dialogue).
Have a good day!
Customer support service by UserEcho