So far ΛRTΣMΛ has helped me get this working, but the problem is it activates all Triggers that have On Invoke. I've done the following, but I'm looking for a way to choose the triggers that an Animation Event activates:
Added animation to controller
Added Animation Event which calls the function ExecuteTrigger()
(What is the Game Object field for?)
Basic Trigger to play Animation
This is the Trigger that receives the Animation Event. Must put this on the child of Character or Player that has the animator controller in which you added your animation in the first screenshot.
In Discord, you said I should call the function ExecuteWithTarget(), and I believe this is the solution, however, how do I set the Target. The Game Object seems to only take in prefabs, ranging from models to effects to Behavior Actions:
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