Hey Marti, not sure if you review questions, you have already marked as answered.
but the solution is not really a good one. The process you outlined is not really a good process. if i have 1 sound that needs 4 different volumes, i would need to create 4 different sound files with different volumes, increase game size and this seems inefficient. this is why Unity has Audio Source's. pushing the sound through an audio source allows you to change volumes independently. and use 1 source file for different volumes. is there any way that the sound system can be revisited? maybe either have an option to assign an audio source to a Game Creator category (Music, sounds, voices) or have an action that will send it to a audio source, with the correct category assigned?
Hope this makes sense. Thanks
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