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How to Loop Background Audio Music using Empty Game Object/Trigger/Action

vincentsvaldez 1 year ago in Other updated by Marti (Lead Developer) 1 year ago 1

Unity version:
2018.4.4f1
Game Creator version:
0.9.8

Answer

Answer
Answered

Hi Vincent. The "Play Music" Action specifically reproduces an audio clip and loops it when the clip is finished. On the other hand, the "Play Sound" Action plays an audio clip just once (like a shotgun sound, a character's voice, etc...)

Each of these audios can be group-controlled using different volume channels. For more information about audio Actions, see the following link: https://docs.gamecreator.io/game-creator/game-creator/actions#audio. Cheers!

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Satisfaction mark by vincentsvaldez 1 year ago
Answer
Answered

Hi Vincent. The "Play Music" Action specifically reproduces an audio clip and loops it when the clip is finished. On the other hand, the "Play Sound" Action plays an audio clip just once (like a shotgun sound, a character's voice, etc...)

Each of these audios can be group-controlled using different volume channels. For more information about audio Actions, see the following link: https://docs.gamecreator.io/game-creator/game-creator/actions#audio. Cheers!