Sorry, guys! Another conundrum – ladders
From my research, as far as I can tell, I need:
A ladder with a trigger on the bottom and on the top. These triggers should prompt climbing when the player enters the trigger.
The animation state has to change to “climbing” when the player triggers the collider…. And there are 6 animations stages: getting on bottom ladder – climbing up – getting off top ladder... (and the reverse) - getting onto top part of ladder – climbing down – getting off bottom part of ladder. So, I’m thinking that I will need to make locomotion states for climbing.
I somehow got to a point where the player locked onto the ladder, but I couldn’t make it animate or move up and down. When I did try to move it, sometimes it spun off the ladder to the left or right.
Should I try to make the animations all in one state, one blended tree, or separate actions?
How would I go about limiting the movement of the player to the Y axis?
Is it even possible to create ladder climbing animations using Game Creator?
What have you guys done for ladder climbing?
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