This just happens with Instantiate from pool Action. It doesn't happen with Instantiate Action.
A weird behavior I found when using Instantiate from pool, was the prefab I'm instantiating gets toggled off the moment the first prefab is instantiated, but the clones work just fine. However, I have to make sure to enable the object in the prefab before running the game again. Image:
I also got some other errors and warnings. The NullReferenceException and Unexpected top level layout group popped out of nowhere.
The "Some objects were not cleaned up..." popped up after exiting play mode while using the Instantiate Action. This does not happen with Instantiate from pool.
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