What would be the best way to implement shape shifting in Game Creator? For example, I would like my player to change model from a humanoid to an animal (generic rig) for a temporary period. I've implemented this using the Change Model Action, along with setting a new Default State for the animal form. This works, but then when I change the model back and set the Default State to none, animations get wonky on the humanoid rig. For example, drawing a melee or ranged weapon will cause the Player model to sit down and then stand up.
Is there anything simple that I'm missing here?
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