I have two scenes, Scene A has GC, and Scene B is plain c# script. Scene A is my game mode while B is built mode, When I try to load Scene B from Scene A, All GC objects are loaded on Scene B especially the GameCreator.Core.EventSystemManger and GameCreator.CoreCouroutinesMange, My scene B is not able to work properly I'm not able to build my items on the ground. which I have this code.
if(Input.GetKeyDown(placeKey) && !isPlacing && !EventSystem.current.IsPointerOverGameObject())
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