I am trying to setup my project to work with Unity's test runner (and get compile times down a little). Is there any good way of setting up assembly definition files to work with Game Creator?
I've tried placing some of my own - one in the root GameCreator folder, and then one in each Editor subfolder (have to mark things editor-only, right?). I eventually get down to struggling with circular references between the core 'module' and variables 'module' as some classes in each Editor subfolder reference one another.
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