Better Input Handling

Daniel Mejia 1 month ago in Game Creator 0

I have seen some similar topics about this on the forum, however none quite have the same idea i am about to propose either for GC or GC2.

What I am proposing is to better leverage the Input Manager or new Input System to allow the User to assign multiple buttons to a single action without having to create multiple triggers.

In this Mockup screenshots you can see GC taking over the Input to allow the user to assign a name to a determined key, or keys, and then allow the user to select these name as key presses.

This mockup screenshot is extremely simple, only showing buttons, but i also image you could use this to Re-map WASD into another set of keys, or JoyStick (in the even the user wants to move with the right joystick not the left one)

Unity version:
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