I am trying to incorporate a third party humanoid character that has its own animations. I copied the locomotion file and renamed it for use with this character. I then replaced the walk animation with the third party walk animation. I then created a hand gun based on revolver. The states and gestures are the same as revolver. When I play the scene there is a terrible wobble with the character's upper body when the character is moving and aiming at the same time.
Does anyone have any ideas on how I might resolve this?
Customer support service by UserEcho