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Planned

Problems when creating a prefab while running the game

Two Comet 1 month ago in Game Creator updated by Marti (Lead Developer) 1 month ago 1

After making prefab when running

Shading does not disappear when stopped and loaded.

It looks like a bug.

The shadow doesn’t disappear even here
I have a problem in actual execution.

It would be nice if there was a function to clear such a state with a specific button or to initialize it unconditionally when stopped.

When it reaches that state, the only way is to clear the action and recreate it.
Even if you change or delete the action position
The problem is still there as the shading is preserved in that order.

If you look at this photo, the shading does not disappear even if you modify it.

Not in playback state.

It is safe to initialize this part before running.
Even in the GUI state, this modification eliminated the bug.

I fixed the bug like this. It would be nice to refer to it.

Unity version:
2019.4.7f1
Game Creator version:
1.1.9
Planned

Correct, this is an edge case we missed: Creating a prefab while running in playmode of an Action that's being currently executed.

I'll open a ticket and patch this in the next update. Thanks for pointing this out!