The problem is the character both player and AI can change direction or rotate when the melee attack is in the recovery stage.
My character face direction is using movement direction and camera motor allows orbit input.
The attack animation will become weird like 360 spinning if the mouse input is fast as well as the AI.
I tried to change stagger in the melee animation setting -> combat -> posture, but the character can still change direction and rotate.
I would like to allow the character to rotate only the melee animation is finished, after the recovery stage.
How can I do that?
Customer support service by UserEcho