The camera rotation position cannot be saved

Randovski 1 month ago in Game Creator updated by Marti (Lead Developer) 4 weeks ago 1

Hi Marti, I have a new problem that I can't solve, need help.

And sorry for my bad english.

I currently use a first-person camera.

When I rotate the camera to look at a target, after the action is over, the camera always looks at where it was before I called the action.

I've tried to set different player directions, or rotate the player, but nothing worked.

I uploaded a picture of my action Settings,this isn't all I've tried, I've tried every setup I could.

As for the question about Head Bobing last time, Is there any new progress?

Unity version:
Game Creator version:

Cameras have their own controllers and shouldn't rely on "Transform" actions, because these will get overriden afterwards by the logic of the camera (just like it's happening to you).

If you want to make the camera look at a specific point at a certain time, create a Fixed Camera looking at the point of interest and use the Change Camera action towards the new fixed camera motor.

The camera will smoothly look at the desired point. After a few seconds, you can go back to the previous camera motor.