Ah yes. The only requirement is that the Character has a skeleton. Although not required, it is best if the Rig type is set to Humanoid. You can do that by selecting your 3D model asset in the Project Panel and, under the Inspector, select the Rig tab and select the Humanoid option.
No need to worry about bone names and you can have as many extra bones as you want.
If your 3D model doesn't have a Rig, there's a quick and easy way to attach a bone structure. Go to Mixamo and select the Upload Model option. Drag and drop your character and follow the simple steps. You'll get the same 3D model you had with a complete skeleton, ready to be used in Unity and Game Creator.
Could you further elaborate your question?
Of course, im sorry. The documentation just states "clicking the Change Model button and dragging in the 3D model you want to use from your Project Panel." My question is about what are the requiremnts for a 3d model to work with this workflow?. Im assuming that the model should include bones to be retargeted ,if that is the case, maybe some guidelines on best practices such naming the bones or the number of bones required to prepare your model before import into game creator. Merci
Customer support service by UserEcho