Is it possible to save local variables as soon as they change? I have tried clicking the tick box so that they do save, but it seems i have to activate the save game action for the local variable to be saved and stored. The issue is that using the save game action, also saves the position of my character, which is something i don't want to happen.
I'm making a platforming game and want collectibles to stay collected after the game has been loaded (Having to collect each one again after a checkpoint is a bit annoying in games) I have worked out how to do it with global variables, but i read having loads of global ones isn't the best thing for performance and i plan to have 1000's of things to collect, around 100 in each level.
Any help with this would be greatly appreciated, it is something i'm a bit worried.
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