We are using the "Health Orbs" package from Unity Asset Store to display Player's Attribute: Health.
The way you make the orb fill up or drain with health is by modifying PositionUV_Y_1 on a shader (called Health 6 in our example).
We can't figure out how to make the stat script modify this value. The closest we've come is having Value Scale Y modifying the entire image, but this makes the orb shrink, instead of reducing the apparent volume of red liquid inside the orb.
Is there any way of having the Stats script modify shader properties? Or any workarounds using Unity's Event System?
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