before all thanks for you great job.
However I have an issue with my adventure camera (and also maybe on follow camera).
I've noticed movement jittering / Stuttering up to a sort of resonance for the entire scene.
(I reproduced this issue on a small scene; I could you to transfert it)
the problem is due to the smoothDamp applied on the function UpdateMotor()
1. by comment the part of code below or by setting "Position Duration" to zero the problem is "fixed.." in part
Transform targetTransform = this.target.GetTransform(gameObject);
transform.position = Vector3.SmoothDamp(
transform.position = targetTransform.TransformPoint(this.targetOffset);
2 . but it remains again an another issue concerning the "orbit mvt" management
If I replace Time.deltaTime by a fixed value the issue is "fixed..."
transform.rotation = Quaternion.Lerp(
0.16f /*Time.deltaTime*/ * this.orbitSpeed
for now; I continue by these workarounds; but really I can't considering it for a production.
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