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Answered

GameCreator and Cinemachine / Timeline ?

Dornano 2 weeks ago in Game Creator updated by Marti (Lead Developer) 2 days ago 3

Hi,

I would like to know what's the best way to use Cinemachine and Timeline with GC ?
Actuallyl I have some issues with the camera transitions right now. GC cameras are super cool, but for cutscenes I would like to use Cinemachine cameras because we can do more customization.

Why can't we do a "Change Camera" Action from a GC camera to a Unity camera?

Thanks a lot for your help !

Unity version:
Game Creator version:

Answer

+2
Answer

What I have in my game is that I deactivate the camera that I use with the GC and the CamMotor, with that I already use other cameras and add to it at the same time that when I finish, I activate my camera and GC again

Sorry for my english i hope you can fix it, or add me on discord i can expain you better Gado#5486

GOOD, I'M SATISFIED
Satisfaction mark by Dornano 2 days ago
+2
Answer

What I have in my game is that I deactivate the camera that I use with the GC and the CamMotor, with that I already use other cameras and add to it at the same time that when I finish, I activate my camera and GC again

Sorry for my english i hope you can fix it, or add me on discord i can expain you better Gado#5486

Thanks a lot for your Discord ID, I added you ^^

+1
Answered

Edgardo is right. If you want to swap between Cinemachine and Camera Motors, simply deactivate the Camera Controller component from the main camera when you want to use Cinemachine and that should be it. Cheers!