Under review

Presets For Different Genres

Crispy 10 months ago in Game Creator updated by Marti (Lead Developer) 10 months ago 1

I might just be lazy, but I think having demo scenes with everything set up will help a lot. You'd be able to test the limits of the asset yourself, and it'll allow newcomers to learn quicker and ask lesser questions. And letting people play the demo scenes on your website would also help the asset grow. So far I haven't seen any demo scenes that really shows what GC is capable of, and I'm having a hard time exploring that myself.

For example, you can make a Survival Preset. This could make use of Stats and Inventory (note that I am taking into consideration those that don't have a particular module, and won't have access to that demo scene, but I think Stats and Inventory are the fundamentals of a survival game). And don't just use a bit of each. Try to make the most use of every module. Then you can make an Adventure Preset which makes use of Dialogue and Quest. Then "Run and Gun" with Shooter and Behavior. And an RTS preset, which focuses more on a different type of interaction, rather than trying to use all the modules.

A big problem I found is knowing which actions I should use to best achieve what I want. Yes, people have said to me "you have to be creative". But look, most controllers on the asset store comes with the best settings out of the box. So you know right away what you can achieve with it. Personally, I don't want to spend hours messing around with different actions, trying to get the "best settings out of the box". I want the best settings as soon as I open the box, then I can easily adjust it to my needs. Only you know the "best settings".

Unity version:
Game Creator version:
Under review

This is an excellent idea and we've actually discussed this with some users in Discord. The idea would be creating small games with modularized prefabs that you can later reuse to create your own games.

Of course, this takes time and before getting hands on this we want to have all our core modules complete (after the Shooter module will come the Melee and Traversal). After these are finished, we'll bring this up again and see if other users would be interested in a higher level package to create games even faster, while still retaining the ability to modify them using Game Creator features.