Hello, I'm working on a simple AI behavior, the character will patrol and attack enemy when they can see one. The patrol was working fine as well as the attack behavior.
After the enemy died, the character does go back to patrol node in the behavior, but It will not move.
I tried to unchecked the "Wait Until Arrived" in the Actions, the patrol action will process and the character will rotate to the markers, but it is still not move at all.
I tried to increase the "wait [x] second", the result is the same as the above.
But it is weird when the character contacts to another enemy, the "Move To Target" and "Attack" behavior will work correctly. The only problem is the "Patrol" behavior.
I really have no cue what caused the problem, please help me, thank you!
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