Walk Through Ragdoll

Jon Smith 3 weeks ago in Game Creator updated by Marti (Lead Developer) 2 weeks ago 1

Is there a way to make it so the ragdoll colliders can be walked through like a ghost by the Player? For some reason, even if the object I am ragolling is on a ghost layer once i can walk on top of them.

Unity version:
Game Creator version:

In that case, you'd need to modify the Physic's collision matrix. You will also need to put the colliders of the bones in a separate layer that, in the collision matrix, is set to not collide with characters, but collides with the environment.

For more info on the collision matrix see: https://docs.unity3d.com/Manual/CollidersOverview.html