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Answered

Dash/Dodge right after characters attack

khuongduy4693 3 months ago in Melee updated by Marti (Lead Developer) 3 months ago 1

After let character does an attacking, right after Activation phase of animation, I trigger a dash action, but character only play dash animation, not moving. Character only moving with dash animation if it played completely attack animation (include Recovery phase).

How can I dash/dodge right after character finishes Active phase in animation? (ignore Recovery phase)

Unity version:
2019.4.3f1
Game Creator version:
1.1.9
GOOD, I'M SATISFIED
Satisfaction mark by khuongduy4693 3 months ago
+1
Answered

You can create a Melee Clip, just like you would for creating a normal attack animation but uncheck the "Is attack" checkbox, so it doesn't attack the enemy. And then, in the Combo Creator, simply create a combo chain for the dodge after an initial attack. This will allow the dodge to skip the previous attack's recovery phase.