Welcome to the Game Creator support forum!
This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.
This is SOOOOO much better than Discord for a support tool. Well done (Thumbs Up)
I actually had these fields as "Required" but I usually get slightly frustrated when for a given question doesn't make sense to full a required field, so I left it as optional. Thank you for the kind words!
First I want to thank Marti for his consistent effort and support, very good! Second I share Here My first early footage of my artgame / videogame, exploration narrative graphic-novel. The game concentrates on place, moments, atmosphere & discovering it's characters and stories. I have this clear concept of an book of which all chapters have fallen apart, like splattered pages in an 2d/3d environment.
It is an seamless open world with no clear start or ending. An true walking simulator. No save games, glitchy as hell, no real world rules. I have no idea where this project is heading. Under development could be an Egypt location, the moon? I have no Idea what stories will guide You there, but You I know You at least meet God in person.
This is the HUB https://hub.gamecreator.io/
Anyone know how to upload here? I am logged on but I see no upload possibilities.
I have made custom actions for the Oculus Quest Controllers.
Ok, got answered in another post.
I have to set my profile to publisher in the hub at the top right.
I am using these scripts from Niall Edwards.
I have a Global Variable as a number
I have an InputField that saves a local variable to an object.
I add an ActionValueOfStringAsInt action component to the InputField.
At the bottom of the InputField I have the Local Variable updating to the object.
So the InputField changes the string variable, but I can't seem to make the string save to the Global number variable.
Am I doing this backwards?
I have problems with several scripts from the Game Creator Hub.
Mainly it concerns the package "Reflection Components Variables Methods
With all scripts where I have to access a component as an option I always get an error:
For comparison, with other scripts that work similarly I have no problems
In these scripts I access components or variables.
The first two work without problems:
(ConditionHasLocalVariable) and (ConditionIsComponentInGameObject)
But as soon as I use the script "ConditionComponentVariableExists" I get an error:
In the meantime I found out that the "Component Name" must be written without spaces.It doesn't matter if I try to assign the value directly at "Value" or as a "string" via a "Global Variable" or a "LocalVariable".
As soon as the value "Component Name" is called I get an error
The bug affects all scripts from this package:
I have the same problem in each one.
Am I doing something wrong here?
I could not find a contact form. So I've opened this topic. Unfortunately, I would like to refund my asset because of the technical issues which are about my computer not your asset. I've deleted asset from my computer and I didn't share anyone.
Can vehicles be added easily in any module made for game creator?
Sure. Here's a video explaining how to do it.
However, this video is a bit outdated and now it's much more easy to do. There's an Action called "Mount" that takes care of disabling all control on the character and any collisions, so the character can safely enter any vehicle (although you'll need to provide the animations) and let the vehicle control how the mount and the character move.
I've set up a camera, a motor, and a player and I'm able to move the camera around in first person, but the directional movement setting isn't working. I've tried other settings too to no success.
Is there a simpler way to setting up a first person player besides manually making a default unity camera and dragging it onto the player as a child object? My whole assumption is that it's late and I'm doing this wrong ahah.
No Cameras or camera motors should be on the player. you set up the fps camera in the motor itself.
So all cameras outside your player and in a seperate folder.
Click to activate in the camera motor Fps at the top on use motor is main camera motor.
If directional is still not working then check your inputs in Unity project settings.
Or try a brand new project with just GC installed to test the inputs.
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