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0
Answered

Left Hand Shield Specific State/Block Animation

Matt 4 months ago in Melee updated by Marti (Lead Developer) 4 months ago 1

Hello! 

Loving Game Creator and the Melee module so far, been playing around with it nonstop but quick question:


I know there is a sword motion character state, as well as blocking animation clips related directly to sword blocking but wondering if I'm missing anything that directly relates to shield movements. I'm thinking blocking with a shield on the left hand (either raising or lowering shield) that isn't tied to the right hand sword. If so, please let me know where I can find these and if not do you have any starter directions for me to get this set up? 

Thanks in advance!

0
By Design

Invincibility forever.

GameBoy 4 months ago in Melee updated by Marti (Lead Developer) 4 months ago 3

Hi Marti,

If player not equipped with weapons (is unarmed),player will Invincibility forever,will not be any harm.

0
Fixed

Can Melee Module work with Inventory Module ?

Link 4 months ago in Melee updated by Marti (Lead Developer) 4 months ago 4

for example, how to draw out the sword and shield equipped. 

Answer
Marti (Lead Developer) 4 months ago

Hi. I'm closing this issue as it has already been dealt with on our end. We've created a new Action called Equip Shield that will exactly do that. The only limitation is that it requires a weapon equipped first.

The update should be live tomorrow, which will contain this new Action.

0
Answered

Different damages in melee

Link 4 months ago in Melee updated 4 months ago 2

How to make different attacks have different damage?
For example, the first attack combo is 10, the second attack combo is 15?

0
Answered

Adding New Animation Action

efekanpulatli 4 months ago in Melee updated by Marti (Lead Developer) 4 months ago 5

In Melee demo scene,when you press left shift (Trigger_Evade Action) it moves forward with animation,i couldn't found where this animation is assigned,

i want to create new animation like that without attacking,however i cannot assign animations for these.

Here the screenshot,please tell me where the rolling forward is assigned for this operation?

0
Declined

Only 1 Hit for 1 Animation

efekanpulatli 4 months ago in Melee updated by Marti (Lead Developer) 4 months ago 1

How can we give multiple damage for 1 animation?

It looks like enemy receives only 1 damage even my animation has 2 hit

Here the video : https://www.dropbox.com/s/udbuvam2kt465rb/Ekran%20Kayd%C4%B1%202020-04-02%2013.55.47.mov?dl=0

0
Under review

Moving Freezing after a while

efekanpulatli 4 months ago in Melee updated by Marti (Lead Developer) 4 months ago 2

After playing 15-20 seconds 1 vs 1 demo scene,character moving with W,A,S,D keys not working
Player stays at its position.

Any update for this?

0
Answered

Change Camera Target by programmatically

efekanpulatli 4 months ago in Melee updated by Marti (Lead Developer) 4 months ago 5

I want to change camera target to different target by programmatically or by using something else,i want to change it dynamically while game running.

how can i do that?

Answer
Marti (Lead Developer) 4 months ago

This is a question related to how the Photon Network works, which I have very little experience with. Once you get the instantiated game object, simply store it in a temporal global variable by doing:

First create a global variable called "spawn-point" of type Game Object.

Then, use the following line to save the instantiated game object into the global variable:

VariablesManager.Instance.SetGlobal("spawn-point", yourGameObjectInstance);

Now that your reference is stored, you can use it to change the camera's target, using the Target Camera Action and set the "Look At" field to Global Variable and select the "spawn-point" option.

What you'll need to look for is how to get the instance of the prefab using Photon Network, but shouldn't be difficult.

0
Under review

Combo Button Change not working

Aeon FitzGerald 4 months ago in Melee updated by Marti (Lead Developer) 4 months ago 11

Trying to change A to B, not working. Whats happening?

 Screen Recording 2020-03-30 at 11.51.06 PM.mov

I'm also getting this error

NullReferenceException: Object reference not set to an instance of an object
GameCreator.Melee.CharacterMelee.OnReceiveAttack (GameCreator.Melee.CharacterMelee attacker, GameCreator.Melee.MeleeClip attack) (at Assets/Plugins/GameCreator/Melee/Mono/Components/CharacterMelee.cs:531)
GameCreator.Melee.CharacterMelee.LateUpdate () (at Assets/Plugins/GameCreator/Melee/Mono/Components/CharacterMelee.cs:164)

this one too 

UnassignedReferenceException: The variable exitClip of CharacterState has not been assigned.
You probably need to assign the exitClip variable of the CharacterState script in the inspector.
GameCreator.Melee.CharacterMelee.ResetState (GameCreator.Characters.CharacterState state, GameCreator.Characters.CharacterAnimation+Layer layer) (at Assets/Plugins/GameCreator/Melee/Mono/Components/CharacterMelee.cs:605)
GameCreator.Melee.CharacterMelee+d__95.MoveNext () (at Assets/Plugins/GameCreator/Melee/Mono/Components/CharacterMelee.cs:240)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GameCreator.Melee.ActionMeleeDraw:InstantExecute(GameObject, IAction[], Int32) (at Assets/Plugins/GameCreator/Melee/Mono/Actions/ActionMeleeDraw.cs:26)
GameCreator.Core.IAction:InstantExecute(GameObject, IAction[], Int32, Object[]) (at Assets/Plugins/GameCreator/Core/ScriptableObjects/Interaction/IAction.cs:21)
GameCreator.Core.d__9:MoveNext() (at Assets/Plugins/GameCreator/Core/ScriptableObjects/Interaction/IActionsList.cs:107)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GameCreator.Core.IActionsList:Execute(GameObject, Action, Object[]) (at Assets/Plugins/GameCreator/Core/ScriptableObjects/Interaction/IActionsList.cs:91)
GameCreator.Core.IActionsListEditor:OnInspectorGUI() (at Assets/Plugins/GameCreator/Core/Editor/Interaction/IActionsListEditor.cs:204)
GameCreator.Core.ActionsEditor:OnInspectorGUI() (at Assets/Plugins/GameCreator/Core/Editor/Interaction/ActionsEditor.cs:72)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187)

Answer
Marti (Lead Developer) 4 months ago

Hi Aeon; I'm marking this issue as resolved, since the code has been fixed on our end. The update should be live between tomorrow and Wednesday. If there are any further issues, let me know :-)

0
Fixed

Melee Issue : Variable not drawing weapon

IndieGameHustle 4 months ago in Melee updated 4 months ago 4

Hello, I am having a issue with trying to set the global variable for Drawing a weapon to a saved variable.

Is there a way to draw last weapon or store the current weapon?

What I want to do is After picking up a Box and carrying it, I want to put the weapon away and then once I put the box down I want to draw that same weapon. 

Answer
Marti (Lead Developer) 4 months ago

Hey, I'm marking this issue as resolved. I've added a checkbox in the Draw Weapon Action called "use Previous Weapon". Checking this will draw the last used weapon and shield (if any).

The update should be live between tomorrow and Wednesday. If there's any issue, just let me know :-)

Cheers!