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This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.

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Answered

How to get an attacker in a melee attack?

Xzm Xzm 2 months ago in Melee updated by Marti (Lead Developer) 2 months ago 1

Invoker in a Melee clip On Hit is enemy.So, how to get an attacker?The attacker may not be the player.

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Completed

Melee Combo creator is broken fix

Xzm Xzm 2 months ago in Melee updated by Marti (Lead Developer) 2 months ago 3

I think I solved this problem, modify the code as followsComboPD.cs 

path:Assets\Plugins\GameCreator\Melee\Editor\Classes

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Planned

On hit/ On Execute Broken

Aeon FitzGerald 2 months ago in Melee updated by Marti (Lead Developer) 1 month ago 5

I have an action on a melee weapon that should only be executed on hit, but its behaving as if its ON execute. 

For example, on hit it should take away health from the player, but instead,  it takes away health even at a far distance, as if the action is on execute. 

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Under review

Lock on by distance?

Aeon FitzGerald 2 months ago in Melee updated 2 months ago 4

I'm not sure if there's a way to do this already, I've tried experimenting but couldn't figure anything out so far.

Maybe you guys could implement a lock on by distance in the melee module, it would be useful for multiple enemies.

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Answered

How to set up a clean death ?

Dornano 2 months ago in Melee updated by Marti (Lead Developer) 2 months ago 1

It may sounds obvious, but how do you do to set up the death of an enemy, or the Player, in your projects ?

Knowing that I want to keep the corpse (not destroy it) but I'm not using Ragdoll, since I far prefer to play an animation which sounds more natural to me.


Now, I have issue with my Player. When he attacks me and bring my life down to zero, a "death" state is played, the Player is not controllable anymore and a Game Over scene is about to load slowly. But if the enemy continue to attack me after I'm dead, my Player will stand up again, I don't know how to avoid that.


Same goes with the enemy's death. Using Melee, how can I play a "death" state and make him not moving anymore when his life is down to zero ?


Thanks for your help !

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Answered

Does Melee works... even without sword?

Dornano 2 months ago in Melee updated by Marti (Lead Developer) 2 months ago 5

I know. It's weird. But can the Melee module be useful even if we don't use any sword? For example, a zombie who attacks with his hands?

Answer
Marti (Lead Developer) 2 months ago

You could create an empty object with no prefab, and then just a box or sphere for the hit markers. Add in animations, and you should be good to go. Something similar is done with creating a blocking state for a shield.

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Answered

Sound Delay for Attack Sound?

EEYAN 3 months ago in Melee updated 2 months ago 2

I'm using the melee module, and was wondering if there was any way to add a delay for the attack sound? I could edit the files themselves either manually or with a python script, but before I do that, is there some way to already do that? Or perhaps add it in through editing the MeleeClip file itself?

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Answered

Avoid draw animation.

Riccardo Provazza 3 months ago in Melee updated by Marti (Lead Developer) 3 months ago 5

How can I make the player attack without draw animation?

Video Example:

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Answered

How to kill a non-humanoid character

Bruv 3 months ago in Melee updated by Sam Leitch 2 months ago 16

I am still trying to kill my damned spider. So, is GC totally not suitable for non-humanoid characters? Or is there some alternative function/condition/trigger setup I could use to effectively kill my spider enemy when its health reaches zero? I don't need the model to ragdoll because I already have a die.anim. I just need an "isdead" type function or functions that will release the target from all control and just leave it......dead! This is very frustrating because spiders are an integral part of my game. Please help!

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Answered

Move Toward Focus Target?

Navarro Family 3 months ago in Melee updated by Marti (Lead Developer) 3 months ago 1

My apologies if this is more of an Idea, than a question.


I'm needing to use the Focus Target's position (When player is focusing on the target) and move my Player towards target, when I trigger the action.  Is there any way to do this currently?

 On the MoveCharacter action, it would be great to have "FocusTarget" as one of the options with "Position,Transform etc."

Or just be able to have the FocusTarget's GameObject as a Local or Global Variable to drag into Actions.


Thanks again!