Welcome to the Game Creator support forum!
This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.
Refund Requests will be removed. See our refund policy and send us an email if you think you have a valid claim.
I am using latest version of Game Creator. I have still an issue with stabilization of upper body. your default character upper body shake alot while aiming with with run at speed 4.
the options( stabilize body ) given in "state easy" and "state aiming" of revolver is not working. Please guide and resolve this issue.
Im using shooter module and using gun as weapon . everything works fine. but i need ammo as a ball that should come out from the gun and ball should hit the enemies
while shooting the trail render is showing in that place i need a ball should go like that
i don't understand why i am facing the following error:
however my character does have a CharacterShooter component
Is this a bug or something I did wrong?
WIELD TWO GUNS OF ANY KIND IN GAME CREATOR! WHOA!
This is the VERY first release of this Module. It's still rough around the edges, feedback, constructive criticism, praise or ideas are all welcome, so please ask or tell away!
Things on my to do list already:
Grenade Button (as in not switching out guns or swords to throw grenade)
Melee Version of Dual Wield
I don't understand why I have this error message :
However on my ammo I did add a muzzle prefab.
And there is no "muzzle prefab" field on the weapon...
Can someone help me please ?
i can't get projectiles to register a hit.
i think i have all the settings correct including colliders.
it works with raycast and spherecast, but projectiles won't register.
is there something special i have to do on the projectile itself?
I have vfx effect created. i need position and rotation for call it when I shoot.
if i try call into ammo action, i have only (invoker,camera,player,etc...) but i need weapon position and rotation.
in other instance I try search rotation and position of weapon, but isn't possible.
Hi, Is it possible to get a generic model character to use the shooter module? I have spent today trying to get a turret to shoot at another character.
Not sure why I am getting this error.
My Aim action seems to have the shooter and target both selected in the scene. 'Aim at position' and 'aim at target' both throw this error. The character has the character shooter component.
I tested with the 'character enemy' on the shooter combat example scene. I changed to my turret generic model and stripped out the animations from the example revolver weapon. It is giving me the same error.
Thanks for any help.
Hello! I'm making a game where the Agents have the ability to pick up different weapons as the game plays and needed help equipping range weapons via script. Currently i'm Attaching a script to the a weapon game object which has the correspond game creator melee or shooter weapons attached. During runtime the agent gets the charaterMelee and charatershooter components and when it needs to draw the specific weapon it has, for melee it sets the previous weapon as the current weapon and then "DrawMelee" is set to true which triggers the draw weapon action which draws previous weapon(works great). For range weapons i'm setting the current weapon but haven't figured out a way to draw the specific range weapon in the same way. Any help would be appreciated! :)
Customer support service by UserEcho