Welcome to the Game Creator support forum! 

This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.

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0
Answered

character upper body not stabilize while aiming and shooting

Syed Suhaib Zubair 4 months ago in Shooter updated by Mirabel 1 week ago 6

I am using latest version of Game Creator. I have still an issue with stabilization of upper body. your default character upper body shake alot while aiming with with run at speed 4. 

the options( stabilize body ) given in "state easy"  and "state aiming" of revolver is not working. Please guide and resolve this issue.

0
Under review

Ball should come out of gun as trail render and hit Enemy

Seenu 4 months ago in Shooter updated by Marti (Lead Developer) 4 months ago 1

Im using shooter module and using gun as weapon . everything works fine. but i need ammo as a ball that should come out from the gun and ball should hit the enemies 
while shooting the trail render is showing in that place i need a ball should go like that 

0
Under review

Target Game Object does not have a CharacterShooter component

Simon 4 months ago in Shooter updated 2 months ago 7

Hi,

i don't understand why i am facing the following error:

however my character does have a CharacterShooter component

Is this a bug or something I did wrong?

0
Under review

Dual Wield Shooter Module Beta

Navarro Family 4 months ago in Shooter updated by Niall OBrien 2 months ago 15

WIELD TWO GUNS OF ANY KIND IN GAME CREATOR!  WHOA!


This is the VERY first release of this Module.  It's still rough around the edges, feedback, constructive criticism, praise or ideas are all welcome, so please ask or tell away!  

 

Things on my to do list already:

2ndary Ammo

Blindfire (hipshot)

Grenade Button (as in not switching out guns or swords to throw grenade)

Grenade ThrowBack

------------------------------------------

Melee Version of Dual Wield

Swimming Module 

0
Not a bug

Shooter Module Error: Weapon does not have a muzzle component

Simon 4 months ago in Shooter updated by Marti (Lead Developer) 4 months ago 1

I don't understand why I have this error message :


However on my ammo I did add a muzzle prefab.


And there is no "muzzle prefab" field on the weapon...

Can someone help me please ?

0
Under review

shooter projectile not registering

ryubi 4 months ago in Shooter updated by Marti (Lead Developer) 4 months ago 1

hey!

i can't get projectiles to register a hit.

i think i have all the settings correct including colliders.

it works with raycast and spherecast, but projectiles won't register.

is there something special i have to do on the projectile itself?

thx!

0
Answered

action instatiate prefab, passing weapon position and rotation

Francisco Jab 4 months ago in Shooter updated by Marti (Lead Developer) 4 months ago 1

I have vfx effect created. i need position and rotation for call it when I shoot.

if i try call into ammo action, i have only (invoker,camera,player,etc...) but i need weapon position and rotation.

in other instance I try search rotation and position of weapon, but isn't possible.

0
Not a bug

generic character model and shooting

Tathunder 4 months ago in Shooter updated by Marti (Lead Developer) 4 months ago 1

Hi, Is it possible to get a generic model character to use the shooter module? I have spent today trying to get a turret to shoot at another character.

Not sure why I am getting this error.

My Aim action seems to have the shooter and target both selected in the scene. 'Aim at position' and 'aim at target' both throw this error. The character has the character shooter component.

I tested with the 'character enemy' on the shooter combat example scene. I changed to my turret generic model and stripped out the animations from the example revolver weapon. It is giving me the same error.

Thanks for any help.

0
Answered

Equipping range weapons via script

Alieu Cole 4 months ago in Shooter updated by Marti (Lead Developer) 4 months ago 2

Hello! I'm making a game where the Agents have the ability to pick up different weapons as the game plays and needed help equipping range weapons via script. Currently i'm Attaching a script to the a weapon game object which has the correspond game creator melee or shooter weapons attached. During runtime the agent gets the charaterMelee and charatershooter components and when it needs to draw the specific weapon it has, for melee it sets the previous weapon as the current weapon and then "DrawMelee" is set to true which triggers the draw weapon action which draws previous weapon(works great). For range weapons i'm setting the current weapon but haven't figured out a way to draw the specific range weapon in the same way. Any help would be appreciated! :)

0
Answered

muzzle flash lags behind the muzzle of the gun

ryubi 5 months ago in Shooter updated 4 months ago 5

Hi,

the muzzle flash lags behind the muzzle of the gun during fast movement and rotation.

is there an easy fix to this?

thx!