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This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.
The quest module requires setting up everything manually, which is not practical when having a lot of quests, maintained in an external database.
1. Allow quests to be created procedurally, without the need for the preferences tab.
2. Allow the action to update quest status to take the technical quest name as a parameter (from another variable etc.) instead of requiring selecting manually from a dropdown.
3. Allow the quest status update trigger to take the technical quest name as an argument, in the same way as explained under 2.
When I am calling the Quest Menu I am getting the below error in the console.
Error in console :
Some objects were not cleaned up when closing the scene. (Did you spawn new GameObjects from OnDestroy?)
The following scene GameObjects were found:
Thanks for reaching out. First of all, this error is benign and should not cause any problems with your game. The problem is in the order in which Unity destroys each object in the scene hierarchy.
There's a workaround but we're unsure if it's implemented in the Quests module. We're opening a ticket to see this fixed, but meanwhile, rest assured this won't affect your game in any way.
Customer support service by UserEcho